|
|
Tom Melly wrote:
>
> Help please.
>
> Can anyone suggest functions for:
>
> A pipe (i.e. a cylinder with a hole running through it and a configurable
> wall-thickness).
http://www-public.tu-bs.de:8080/~y0013390/pov/ic/docu02.html#Cylinder_Hole
>
> A brain-like effect.
Pardon?
>
> Also, with a function like:
> (f_hex_x(x,y,z,1) - 2/3)*-1
> how would I go about wrapping this around a sphere? (if such a thing can be
> done).
Sure, the keyword is spherical coordinates, have a look at the f_r(),
f_ph() and f_th() functions in functions.inc. For a start try something
like:
#declare f_1=function { (f_hex_x(x,y,z,1) - 2/3)*-1 }
isosurface {
function { f_1(y, f_th(x, y, z)*5, 0) }
contained_by {box {<-5,-5,-5>,<5,5,5>}}
pigment { color NeonBlue }
finish { specular 0.3 }
}
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
|